Unfortunately, there has been no peer reviewed scientific
research into the effects of playing paintball on children.
Some experts cite a 2004 study completed by two researchers by the names of Carnagy and
Anderson from Iowa State University who had participants play one of three versions
of the same race-car video game.
One where all violence was rewarded,
another where violence was punished and
the final version which was nonviolent.
The participants were then measured for aggressive affect, aggressive
cognition and aggressive behavior.
The results suggested that games that reward violent actions can increase aggressive behavior by increasing aggressive thinking.
But a group from the Texas A and M
International University and the
University of Wisconsin-Whitewater
looked at two studies examining
the relationship between exposure to violent video games and aggression
or violence in the laboratory and in real life.
They concluded “that playing
violent video games does not constitute a significant risk for future violent
criminal acts”.
In fact they “argue that the pathway to violent criminal acts
occurs through a combination of innate propensity and exposure to violence in
the family.”
There are two significantly differences
between paintball and video games.
One of these differences is paintball is a physically
demanding sport. The average paintball player will burn 490 Calories per
hour.
In 2007, Dr. James Blumenthal, a clinical psychologist at
Duke University assigned sedentary adults with major depressive disorder to one
of four groups: supervised exercise, home-based exercise, antidepressant
therapy or a placebo pill.
After four months of treatment, Blumenthal found
patients in the exercise and antidepressant groups had higher rates of
remission than did the patients on the placebo.
Exercise, he concluded, was generally comparable to
antidepressants for patients with major depressive disorder.
In 1992, a group of researchers from the Psychological
Clinic at the University of South Alabama assigned a small group of
psychiatrically institutionalized adolescents to a 3 day per week
running/aerobic exercise program or a regular physical activity class for 9
weeks.
At the end of the trial, the adolescents showed improvements
in depression, anxiety, hostility, confused thinking and fatigue.
In December 2011, the American Psychological Association
published an article written by Kirsten Weir, citing a huge list of research on
the positive benefits and encouraging exercise as a part of client’s therapy.
So its clear that the physical exercise children receive
from a paintball game over a video game is a major positive for children.
The other difference between paintball and video games is
paintball is played in a group social environment with face to face human
interaction, not in a bedroom behind closed doors without any face to face
interaction like you would find in playing a video game.
I put out a challenge to the Psychology Profession to do a peer review study on the affects of paintball on children. There is so much anecdotal evidence that children burn off their aggression and learn to work through their feelings through activities like paintball.
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